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1. New Dev Blog: Update: little things are still little - in EVE Information Portal [original thread]
Probably already mentioned - For the sake of expediency: Dragging a group of drones (say 50 hornets) into your active ship's Drone Bay of 25m3 (in the fitting screen) shouldn't just break the operation - you're dragging hornets into the bay, and...
- by Manta Avoid - at 2011.08.29 19:07:00
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2. Alliance Tournament on YouTube - The Playlists - in EVE Alliance Tournament Discussion [original thread]
This is great! Good on you, Loxy :) Fat kids are harder to kidnap
- by Manta Avoid - at 2011.04.11 21:58:00
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3. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
I would like it if: - When editing the settings located at "Overview Settings" -> "Ships" tab, you could enter as much text as you like, without losing focus of the text entry field. Currently, if you type a few characters, it will then move ...
- by Manta Avoid - at 2011.02.11 12:10:00
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4. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
/jiggle Lets :) Fat kids are harder to kidnap
- by Manta Avoid - at 2011.01.25 07:35:00
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5. Eve Needs Instances - in Player Features and Ideas Discussion [original thread]
try the test server "I'm here 'till Thursday, try the veal!" Fat kids are harder to kidnap
- by Manta Avoid - at 2010.11.06 07:59:00
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6. Alternative to Load Station Environment - in Player Features and Ideas Discussion [original thread]
awwweh :( Fat kids are harder to kidnap
- by Manta Avoid - at 2010.11.06 07:57:00
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7. Alternative to Load Station Environment - in Player Features and Ideas Discussion [original thread]
Hey all, Simple idea - instead of a freeze-frame of the station environment, how about a blueprint picture of your current ship, showing top, side and front views? Perhaps it could even be functional and interactive, showing statistics and modul...
- by Manta Avoid - at 2010.10.21 09:17:00
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8. Right clicking ships not working currently on Singularity - in Test Server Feedback [original thread]
Its funny how much of a hindrance it really is, because there's no shortcut-key workaround! zomfg Fat kids are harder to kidnap
- by Manta Avoid - at 2010.06.17 14:34:00
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9. [Lottery] Faction Kronos plus more (Darknesss Secured) - in Sell Orders [original thread]
421! Fat kids are harder to kidnap
- by Manta Avoid - at 2010.06.08 10:02:00
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10. Tranquility downtime Tuesday, May 25 - in EVE General Discussion [original thread]
All in all, your whinging and *****ing just makes you look like stupid customers. Hell, every company has stupid customers. It's the only thing that makes Service Desk and Customer Support profitable. CCP, keep up the good work. Honestly, some of...
- by Manta Avoid - at 2010.05.25 13:46:00
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11. a warps in apocrypha - in Player Features and Ideas Discussion [original thread]
I've always thought of it as Engine noise, to stablise the craft in preparation for FTL speed, or coming out of FTL travel. Makes sense to me! ;) Fat kids are harder to kidnap
- by Manta Avoid - at 2009.03.01 12:32:00
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12. ECM vs Drones - in Player Features and Ideas Discussion [original thread]
At least the ECM burst should break the lock of the drones, and force the owner to re-send the engage command to them. Fat kids are harder to kidnap
- by Manta Avoid - at 2009.03.01 12:31:00
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13. scan probes not showing on system map - in Issues, Workarounds & Localization [original thread]
I've had this problem before too, The first scan probe wouldn't show up, and also I wouldn't be able to bring up the Tactical Overlay either. Very annoying, and it's the first probe in each selection for me, too. If I reorganised the probes, and...
- by Manta Avoid - at 2009.01.02 08:33:00
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14. Starbase exploit addressed - in EVE Information Portal [original thread]
This is nice. Fat kids are harder to kidnap
- by Manta Avoid - at 2008.12.20 03:16:00
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15. cheap mining barge - in Ships and Modules [original thread]
Originally by: No Mahd You could train immediately for an Osprey by going down the Caldari frigate path - that's a good mining ship that gives 20% per level. You can get hold of one for approx 1.8 mill All the mining cruisers/ships gi...
- by Manta Avoid - at 2008.02.14 12:37:00
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16. Brutix pvp setup - in Ships and Modules [original thread]
It's a Brutix!! Not worth spending too much ISK on it 'cause 5 low slots isn't enough insurance if you're outgunned, and it can't Dualrep without making some cannibalistic sacrifices. Here's a setup that omnitanks nicely, and it's proven. Drones...
- by Manta Avoid - at 2008.02.14 11:51:00
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17. [Rev] Blaster Mymidon - in Ships and Modules [original thread]
Edited by: Manta Avoid on 14/02/2008 11:29:19 Pinch me if someone's already mentioned it - But seeing as the drones are going to be the major damage source, you might want to put a nice little Remote Sensor Dampener I or II in a Cap Recharger...
- by Manta Avoid - at 2008.02.14 11:28:00
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18. Amarr Drone. Why should I not use them? - in Ships and Modules [original thread]
Originally by: PraetorNZ pretty much yes. never fly amarr they just suck. stick with something like caldari lmao! You ought to be podded to bankruptcy for posting that, sif caldari! Amarr have their uses. Fat kids are harder to kidnap
- by Manta Avoid - at 2008.02.14 11:10:00
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19. nerfing gallente?! - in Ships and Modules [original thread]
I'm not sure if the current dev's realise yet; Nerfing an object makes many people unhappy. However, bringing the target's competition up to the same level will not make so many players unhappy, if done correctly. As I see it, Gallente are the m...
- by Manta Avoid - at 2007.10.30 11:44:00
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20. So how dou you defeat those fast vagabonds?!! - in Ships and Modules [original thread]
How about NOT a Vagabond Nerf? How about additions to the effectiveness of Webification modules? Suggestions: Webifier affects target by: * Reducing maximum speed * Severely decreasing mass of target (75%-90%) Mass Reduction on target to incre...
- by Manta Avoid - at 2007.10.30 11:33:00
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